May 2010
Wired on the iPad
Wired has launched a true digital magazine for the
iPad. Some thoughts, from the perspective of a geek
who works in publishing:
As a turbo-charged magazine, it’s very good…
…but better can be done.
What is a magazine? In the issue, there are reviews of glasses for geeks, with a beautifully-shot picture of them. It would be cool to let you virtually try them on using a photo from your library, but you can’t. And there is, as yet, no exploiting of, say, location-awareness or the always-on internet connection to parse data from the web for live charts. But is this the role of a magazine? To what extent can we play with its definition and still deliver something that makes sense and that, crucially, the public will ‘get’ enough to buy into?
Interactivity ≠ tapping a button to play a video full screen.
Yes, it’s a big download. Perhaps ironically, some of that heft comes from advertisers’ videos, the stuff buyers don’t actively want. (But if advertisers want to, they can take advantage of the fact that the line between editorial and advertising seems peculiarly blurred here, and create ‘advertising’ with genuine ‘editorial’ value.)
Flickability is poor. Despite the nav, it seems to focus you to a linear reading style. The print magazine format is still peerless for browsing.
Whether as a consequence of the low-res screen (forcing large point sizes) or the fact that content ‘reflows’ when the orientation changes, I don’t know, but there’s a real rash of ugly hyphenation. (I assume the pages are static, flattened graphics, and that text isn’t in any real sense reflowing; the level of layout and typographic control Condé Nast surely demands would be difficult to the point of impossibility with truly dynamic content, I suspect.)
I dislike, as I have begun to in some traditional utility apps, that the content changes depending on orientation. Not just the layout; some content only appears in particular orientations. While gamers might like this hidden feature malarky, it gets right up my tits. One reason magazines are good is that they’re finite; they curate, unlike the constantly-fed web, and you can ‘finish’ one. I have never in my life finished a game (actually, I could end that sentence there, but let’s carry on) and felt the need to go back through it to ‘collect all the coins’ or whatever; I have no desire to reread a magazine in a different orientation solely to see a few fragments that I might have missed the first time round.
If you believe £2.99/issue is too much,
(And I can’t think of even a good business reason, never mind a good UX reason, to sell individual issues as discrete apps.)
It is, ultimately, the best digital magazine on the best platform yet for digital magazines. Don’t dismiss it, but don’t hold it up as a paragon either. I’m sure Condé Nast is delighted with what has been achieved; I’m equally sure it recognises it has built a 1.0 experience.
As a turbo-charged magazine, it’s very good…
…but better can be done.
What is a magazine? In the issue, there are reviews of glasses for geeks, with a beautifully-shot picture of them. It would be cool to let you virtually try them on using a photo from your library, but you can’t. And there is, as yet, no exploiting of, say, location-awareness or the always-on internet connection to parse data from the web for live charts. But is this the role of a magazine? To what extent can we play with its definition and still deliver something that makes sense and that, crucially, the public will ‘get’ enough to buy into?
Interactivity ≠ tapping a button to play a video full screen.
Yes, it’s a big download. Perhaps ironically, some of that heft comes from advertisers’ videos, the stuff buyers don’t actively want. (But if advertisers want to, they can take advantage of the fact that the line between editorial and advertising seems peculiarly blurred here, and create ‘advertising’ with genuine ‘editorial’ value.)
Flickability is poor. Despite the nav, it seems to focus you to a linear reading style. The print magazine format is still peerless for browsing.
Whether as a consequence of the low-res screen (forcing large point sizes) or the fact that content ‘reflows’ when the orientation changes, I don’t know, but there’s a real rash of ugly hyphenation. (I assume the pages are static, flattened graphics, and that text isn’t in any real sense reflowing; the level of layout and typographic control Condé Nast surely demands would be difficult to the point of impossibility with truly dynamic content, I suspect.)
I dislike, as I have begun to in some traditional utility apps, that the content changes depending on orientation. Not just the layout; some content only appears in particular orientations. While gamers might like this hidden feature malarky, it gets right up my tits. One reason magazines are good is that they’re finite; they curate, unlike the constantly-fed web, and you can ‘finish’ one. I have never in my life finished a game (actually, I could end that sentence there, but let’s carry on) and felt the need to go back through it to ‘collect all the coins’ or whatever; I have no desire to reread a magazine in a different orientation solely to see a few fragments that I might have missed the first time round.
If you believe £2.99/issue is too much,
- you are an American who has had your reasonable perspective on pricing trashed by the American market’s ad-driven (rather than coverprice-driven) model, or
- you have no idea of how much work goes into the production of a print magazine (or that you need to square it for a layout that can change, and cube it for anything that includes even basic interactivity or multimedia content), or
- you’re a moron
(And I can’t think of even a good business reason, never mind a good UX reason, to sell individual issues as discrete apps.)
It is, ultimately, the best digital magazine on the best platform yet for digital magazines. Don’t dismiss it, but don’t hold it up as a paragon either. I’m sure Condé Nast is delighted with what has been achieved; I’m equally sure it recognises it has built a 1.0 experience.
Paul Nesbitt
04 May 2010 @ 11:25
I learned last night that a friend and industry
legend, Paul Nesbitt, died following a heart attack.
This is a shit thing that’s happened. Irrespective of
his talents as a news hack of the very best stripe,
Paul’s company was – is, if you prefer
– incomparable. Beatification following death is
trite and misguided, if understandable, and that’s
not what I’m going for here. There’s no need, and it
would be disingenuous; the Paul I knew was no saint.
But, fuck, he was smart, hilarious and genuinely
kind. That the world no longer contains Paul Nesbitt
is just horrible.
Dog of the Week: Tess
Of all the breeds we’ve walked, none have been as strong as the German Shepherd. Combine this with their relative indifference to us hoomans, and they haven’t been a particular joy to walk. Still, Tess was a sweet big lunk. (‘Big’ being the operative word.)





